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Anyone wanna share interesting things?
I kind of miss how easy it was to see people talking about media, technology, history, etc that I'd never heard about before on Cohost... despite Cohost having some structural similarities to Tumblr, I just don't get that experience there.
I'm pretty bummed out by recent events (to put it mildly), and I imagine a lot of other people here are too. Anyone wanna share stuff that brings them joy, or at the very least positive stimulation? Books you're reading, hobbies you've gotten into, etc.
I had been reading Who Owns this Sentence by David Bellos and Alexandre Montagu, which is very good, but had to take a break because it was just making me depressed thinking about how we're going to get out of the enclosure of the cultural commons on top of... everything else. I've had a bit of fun with a short free fangame RPG on Itch.io, made by a user going by Atena. And I'd like to share an old middle-school favorite website, "Dog Coat Colour Genetics" by an artist named Jess, as well as the even bigger and older "MessyBeast" website run by Sarah Hartwell, which is an especially thorough as a resource on cat color genetics, but has many other interesting alleyways to explore.
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What's that game like?
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there is both base game , and seasonal event mechanic - but in comparison with other games , seasonal events not so bad . players can revisit past events at any time , which is great if ever go inactive . everything will still be there , just miss on easiest window to buy cosmetic items .
base game take through 7 different realms , to learn stories of civilisation which die out , as well as help to restore world .
seasonal events then add on and refine mechanics - like full photography mode , theatre to put on plays , more musical instruments and means of expression .
as with any live service game , of course have to wonder what will happen when inevitably dwindle and die out . but , for now , think still pretty strong . :)
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Oh, that's extremely good. Takes the sting of FOMO (Fear of Missing Out) off, which is the main thing I feel frustrated with about massive online multiplayer games.
Also, it sounds like there's definately a strong throughline between the developer's design interests in Journey and Sky - always an interesting thing to see, especially if it's something not usually prioritized by other developers.
Yea... it's the kind of game that's dependent on official support to function, huh. In the meantime, I hope for many more fruitful years! It sounds really interesting and special. When the servers do shut down, I hope fans find a way to keep an unofficial server running. (I think I've heard of some MMOs doing that... not sure how it works, though.)
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can be kind of frustrate for new players to realise miss out on item that would be absolute favourite , but , to miss more or less only small pool of cosmetics is pretty good as far as these kind of games go .
otherwise , spirits from past seasons can start to return 1 year after debut . this system in self can still frustrate people - have to wait in order to get what miss beyond basic expression tier - but better than never return at all .
mechanically , worst lock these spirits impose is more powerful wing ascensions , but base game offer decent amount - and can still play game regardless , will just not be able to boost as many times during flight . :P
mhm mhm . run since 2019 , and actually on moominvalley collaboration right now , so would say not in danger just yet !
when game inevitably do have to end ... would really love if could get singleplayer release , at least . some quests would need change ( season of assembly mostly ) but that would be infinitely preferable to just totally lose .